A first-person shooter released last week, calls itself an homage to games from the late 1990s and early 2000s.
Nowadays, shooters are “linear but not stuck in hallways,” and this is a relatively new phenomenon.
These are the types of shooters where there is, indeed, only one way to complete each level and playspace; however, these areas are larger than the corridors in Doom, are interesting to explore
Adaca takes inspiration from a number of these shooters, but it most closely resembles Half-Life 2 (and this is no coincidence).
Your protagonist, like Half-Gordon Life’s Freeman, makes no stops along the way and remains silent the entire time.
Everything here should sound very familiar to anyone who has played Half-Life 2 or any of the expansion packs for that game.
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