You could say that Eiyuden Chronicle: Hundred Heroes is a lot like the old JRPG Suikoden. It was possible thanks to a Kickstarter campaign that did really well. I really didn’t know much about Suikoden, so I thought Hundred Heroes would be hard, old-fashioned, and maybe even impossible.
It’s surprisingly calm, even though some of it is annoying and hard to understand. Veterans who like bizarre things like that will likely enjoy it. Hundred Heroes has a story that is both big and emotional, which makes it easy for new players like me to get into. You should spend time on it.
Don’t worry if you haven’t played Suikoden or Eiyuden Chronicle: Rising, the game that comes before Hundred Heroes. The story of the game is a big war that takes place across a continent. Anyone can join, and the story is told in a way that makes it easy for me to follow, even though I fail to remember who is fighting whom and why sometimes.
I think this place is called Allraan. The shady people who live in the Galdean Empire have a king named Dux Alric. He is not nice. Why? And he wants to use the magic in Allraan to do bad things. Rune Lenses are very powerful magical items that live there. You play as Nowa, a nice soldier who is part of a group.
Soon, Nowa is caught up in Dux Alric’s bad plans, and she decides to stop them. There is also a bossy head who likes Nowa. To stop Alric’s plans, Nowa has to go all over Allraan and gather a huge army of strong heroes. One hundred and something, to be exact (the title of the game sounds final, but it’s not).
Table of Contents
Eiyuden Chronicle: Hundred Heroes Storyline
I don’t want to give away the story, but Nowa’s journey is tied to those of two other characters: Marisa, a girl from the forest, and Seign, a boy from the Empire. It might sound like a lot, but it’s all broken up into smaller stories that help you understand the bigger picture. Like, a long speech won’t teach you more about the background of the Rune Lenses. To learn more, you should switch your point of view and do something that makes things a little more difficult without making them too hard.
The spin-off predecessor Hundred Heroes is a hack-and-slash side-scrolling game, while Hundred Heroes is mostly a turn-based RPG. You are in charge of six characters, and you can switch them around before or after a fight. Everyone in the game has their own set of skills and stats that make them special.
Lian is a strong fighter, but his shields aren’t very good. Garr, on the other hand, is a strong tank with good attack but no magic. You should think about these kinds of pros and cons when putting together a team. But Hundred Heroes has a lot of characters, so you don’t have to pay attention to most of them. It’s fun to play that, but some characters feel like they’re only in the game for a short time.
The name “Hundred Heroes” might make you think that there are more than 100 people in your town who either help you fight or are in it with you. It’s like Pokemon, but guns are used instead of Pokemon. You need to do different things to catch them all. Some may join you right away after you talk to them, while others may ask you to come back when you’re feeling better.
Some of these friends will eventually run stores in the castle town that you use as your home base. It was fun to find hard-to-find recruits between story parts because it kept me busy and taught me more about the world.
Eiyuden Chronicle: Hundred Heroes Characters
There will be times when certain people will join your team for story reasons. This makes you meet new people to date. There are “Hero Combos” that some heroes can only use with certain people. These are skills that can hit all enemies at once and heal friends at the same time, or they can do more damage than the two attacks could do together.
Every hero has a different power, but I found that most of my teams were pretty much the same in the end. For the most part, I used characters with strong attacks to take out tough monsters, enough defense to block strong attacks, and healing skills to keep the team living. As a result, many of the most interesting people felt like they were there for no reason and weren’t really needed.
After 50 hours of work, you should have found a stable team that can do what you need them to do. But if you want to, you can switch things up with other figures. In Hundred Heroes, there is no “exp share” tool that lets you keep your characters on the bench at the same level as your traveling partners.
The game’s leveling system, on the other hand, makes it easy for less powerful characters to quickly catch up to their teammates when they face enemies that are much stronger than them. In other words, they can be at the same level as friends who are higher level after just a few fights. This is a nice touch that lets you try new things without much trouble.
Conclusion
But it’s up to the enemy to decide if they want to attack or defend, which can feel unfair. This is why I’ve only won half of these duels; the other half found ways to make my loss part of the story. I finally thought about hitting all the time to get an early damage boost, but that’s still a pretty easy plan.
Some of these are random, but you won’t lose so many points that you have to start the fight over. It’s still annoying to lose because you thought something else was going to happen. This makes duels look like story devices rather than real dangers.
Boss fights that take turns can also have tricks. That’s why I had to plan around most of them in battle, like leaving one character alone to turn on a secret weapon between turns. Random luck tricks, on the other hand, might make a fight harder without adding anything new to the plan.
In the first fight, I had to pick between two clubs that could hit the boss three times as hard as one of my units. You had to get as close as you could with your hammer to hit the boss. It could show up on the left or right. If you picked the wrong hammer, you would lose a character’s turn and have to fight for longer. It looks like there’s no way to tell which one is the right one, just like with the duels. In other words, the challenge is not based on a plan but on chance.
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